Filtering by Tag: Prototype

The Kickstarter is tomorrow!

We had a blast playing and teaching After the Empire to everyone at PAX West in the First Look section. Thank you so much to everyone who was able to join us! We even got to see Mike, who is one of our earliest and biggest fans out there. He first played here at PAX West 2 or 3 years ago! And, it was always good to see James and Andy, who’ve been fans almost as long! Special thanks to Ryan for letting us crash at your apartment and Andy for helping us get setup!

The Kickstarter goes live tomorrow, and we’d love your support again! Watch here or Grey Fox for exact start time and links to the campaign. You’ll see all the components, watch some play through videos, and see a review or 2 to help you see what you’re getting in case you’ve never had the chance to play it before. In the meantime, here’s a bunch of photos from when I remembered to take them this weekend:

Thanks for all the fun this weekend!

PAX Unplugged 2018 First Look Preview!

After the Empire will be making a special appearance at this year’s “hot games” first look! The wonderful crew at PAX Unplugged will be showing our upcoming medium-heavy euro game, currently looking at a 1st quarter 2019 kickstarter launch through Grey Fox Games.

If you’re excited to try it out, check out all the details here and be sure to find After the Empire on the list and give us a thumbs up! Last I checked, we were #5 below the post. So, come on down to Hall A this Friday starting at 10am. We’re not sure when they’ll need to make room for other games throughout the weekend, so if you missed it and really wanted to check it out, send us an email and we can probably setup another play for you or at least tell you when we’ll have it back in first look.

We’re very excited, please come by and take a look! Just keep in mind it’s still a prototype!

Origins!

We had a great time at Origins! Hanging out with friends, pitching games, and playing new ones! We got to hang out with our amazing fellow local game designer friends Tim and Ben Eisner, which is always a blast. We got to hang out and catch up with our friends at Grey Fox, who will be publishing our game After the Empire in the first half of 2019. Josh Lobkovicz, the amazing developer at Grey Fox, graciously took the time to give us some great tips on another project we're working on, but not quite ready to pitch at Origins.

But, we did bring a couple games that were ready to pitch, both of which saw significant publisher interest. You've seen Mountain God's Revenge before, but here's Ryan posing for the camera as we play 3 Ways to Die:

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3 Ways to Die (current working title) is a coop zombie map and event deck based adventure game with elements of luck and gambling to keep it interesting! I don't think I've played a game yet where we weren't sure we were going to lose only to narrowly escape with our lives at least once! Each player is generally fighting their own battles and making their own choices of how to best use their resources to stay alive, so the loudest player telling everyone else what to do is not as prevalent here as in most coop games. Evan designed this one with his friend Cris Kelly about 6-7 years ago. We've been having a blast playing it ever since, and Ryan is helping put the finishing touches on it.

Evan got the chance to play the up and coming Fireball Island reboot. The original version helped form some of his lasting childhood friendships (they wanted to come over to play), and is at least partially responsible for his general nerdiness.

If you haven't already seen this, watch us show Mountain God's Revenge to Tom Vasel at 1:22:00. Ryan does the talking, while Evan's injured wrist does the setup!

Play-testing help needed!

Ryan and Evan have frequent playtesting sessions with occasional guest stars for After the Empire and several other games being developed currently. We get together to play-test these games on the regular, and we need to grow our pool of play-testers! So, if you're in the Portland area and are the type of person who is excited to play and give feedback on unpublished works-in-progress for the low low price of we'll buy you a fancy coffee, please go on the website and shoot us an email saying as much. Thanks!

Here's us on Monday having fun working on Mountain God's Revenge:

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After the Empire and general new stuff updates

Hi, everyone! We've been having a great time lately playtesting and developing our new lineup of games! We went to PAX Unplugged in Philly recently, which was awesome! We got to hang out with and bounce ideas off other awesome Portland-area designers Tim and Ben Eisner of Weird City Games, with hits like March of the Ants and The Grimm Forest, and Mohammad Ali, another up and coming designer! We pitched several of our new games and had significant interest from publishers. We are in early talks now with a publisher to work with us on what we're tentatively titling Mountain God's Revenge! It's a heavily themed abstract strategy game that will eventually have awesome art, rather than white hexes with black strips and red dots.

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What about After the Empire? Yes, that's still our #1 board game baby! It was tentatively slated for a quarter 2, 2018 kickstarter by Grey Fox Games, known for awesome games like Champions of Midgard. They recently sat down to plan out their production calendar for next year and after deliberation have decided that to do it right and make After the Empire the best game possible, that timeline will be pushed back to quarter 4 of 2018 or early 2019. Obviously, we were very anxious and excited for the upcoming kickstarter, and this wait will be difficult for us. But, we are also excited for making sure After the Empire gets done well and is as amazing as possible. We have full confidence our friends at Grey Fox will do an outstanding job. So, we are truly sorry for the wait, but we believe it will be worth it!

What's been happening?

Hey everybody!

So, what's been happening? Lots! So, we've been subjecting After the Empire to some penultimate playtesting rigors by even more people as we get closer and closer to the final stages of getting the game ready! Believe it or not, that's actually leading to some down time for Ryan and Evan here at Portland Gamecraft.

Downtime!? Not really. Actually, we've been busy working on lots of new designs and having fun playtesting them all:

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What's this monstrosity? It's a secret...unless you can read Evan's chicken scratch on paper scraps for a game he's wanted to make for well over a decade. This one's going to take some time, so you might not see it any time soon unless you live in Portland and come by one of our playtest sessions.

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Here's a lighter weight physical strategy game prototype we're excited about that's pretty darn unique. We're getting ready to bring it with us to PAX Unplugged in Philly next month. It'll be a little less stark white by that point...but probably not too much!

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Here's another one we've been fiddling around with for about a year now! A big thanks to the gentleman who was still up with us at 3am Sunday morning at Gen Con.

And, of course, we're still playing lots of After the Empire and dreaming big for our release with Grey Fox Games next year! Thanks to Thomas for getting me out to Guardian Games in Portland this weekend to play a couple more rounds with him. It's always a pleasure to get destroyed by a fledgling upstart! I've played this thing well over 300 times, and you still kicked my butt twice in a row! We also met Jonas and Anders, who put up tough competition and provided some great feedback! I forgot to take photos!

Of course, there are lots of other ideas and things on the horizon for Portland Gamecraft, but rest assured, our primary focus is making our first game the best game it can possibly be. We're very excited to be working with Grey Fox, and we're very excited that they're helping to make one of my favorite games ever become a reality!

New Prototypes (and Ryan working hard)!

We just got our new prototypes in! It feels pretty awesome to have a stack of After the Empire sitting on my desk.

Here's Ryan working hard on making some 3D printed walls perfect before we ship a copy to one of our reviewers!

And here's what it's looking like if I spread some game components out right before we play! I put a few cards out face up from the decks for you to see, but I didn't want to cover up our game board too much. With the kickstarter coming up in June, we still have a lot of preparation, but I'm very excited for how it's looking right now!

New stuff!

I'm very excited to have received our first ever boxed version of After the Empire! This is the first major step in making a few updated playtest copies, spurred on not only by wanting it ourselves, but our very first customers! They played our game at PAX and have been waiting to get it ever since. We agreed to send them a couple mid-production copies for Christmas, and we're very honored these folks would want to get a version of our game at this point, as we still have a ways to go with art, graphic design, and a few other fine tunings. This box only came with the cards and chits, so we're still waiting for wood pieces from Denmark and game boards from Print and Play games in Vancouver, WA (they're not slow...I JUST emailed them the files today) in time to send off the games!

The down side of all the great progress we've made and continue to make is I know what is already out of date in this box! Our more recent art updates, like the awesome title logo by Patrik Hell, the Refugee deck card backs by Tomas O. Muir, the Fortified Keep by Baconstrap, and everything else between now and then, will have to wait for the next pre-production edition! But, what it does have is LOTS of great new art and pieces, tiny rules updates on the cards, and last but not least...the very intimidating roll out of our transition from text-heavy cards, boards, and other game pieces to an iconography dominant style (although I couldn't help adding some reminder text all over the place). We expect a few bruises, but I'm sure our playtesters and fans will get us whipped into shape quickly!

Getting ready for Pax!

We've got a new version of our game board, player boards, player aid cards, lots of game cards printed with the new art, plus 4 sets of matching 3D printed city walls and turrets for both stone and wood walls all finished and ready to take with us up to Seattle tonight! If you're going to make it to Pax, come by board game playtesting table H and sign up to play a game Saturday or Sunday from 10am-8pm (break from 2-4pm), or Monday 10am-2pm, or just come to check it out and say hi! There will be tons of other great game, too!