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After the Empire is on the internet!

Check it out! We were very stoked to find ourselves on several lists on BGG. Even made the #1 position on one of them! Check out the lists below to find After the Empire and other great games coming out this year! If you authored one of these lists, thanks so much for including us! We really appreciate all the support from those of you who have played and enjoyed our game, and of course also those of you who've only seen a few pictures and are looking forward to your first play! The kickstarter is coming up soon; June is nearly around the corner!

https://boardgamegeek.com/geeklist/220591/item/5278119#item5278119

https://boardgamegeek.com/geeklist/216251/item/5296493#item5296493

https://boardgamegeek.com/geeklist/216663/item/5308896#item5308896

https://boardgamegeek.com/geeklist/216984/item/5297442#item5297442

Playing The Grimm Forest with Tim Eisner!

We got the opportunity to play Tim Eisner's new game through Druid City Games, The Grimm Forest. We've been honored to play with Tim before, but this was our first chance to sit down with his new game. We had a great time playing together! For a lighter weight game that you could play with your kids, I was surprised how much strategy they squeezed into it for us gamers to enjoy. The theme and flavor were great and really added to the play experience. Plus, of course, placing my little pig and building up the straw, wood, and brick houses was a blast!

You still have a chance to get in on the goodies in their kickstarter! If we are half as successful with our kickstarter this June as they have been for The Grimm Forest, we'll be very stoked!

Check out the art for the game board!

Another amazing collaboration between the incredible artists Baconstrap and Ted Ottosson! They've done a wonderful job and we couldn't be more proud to have this as the centerpiece for After the Empire. I love all the details! It's a true work of art! The graphic design overlay is also coming along nicely! Only 2 months away from our kickstarter and things are really taking shape!

Here's the final cover art for the game!

A staple among our great artists, Baconstrap has not only created many other great pieces of art you'll find throughout After the Empire, but he's completed a wonderful piece that we are lucky enough to put on the front of our box! It's beautiful and a perfect first glance for a game about defending your city from sieging invaders!

Report from Gamestorm (aka Did you see us mentioned on Dice Tower!?)

We just got back from our weekend at Gamestorm, which I'll get back to, but first I'd like to share something that one of the great folks I met there shared with us. (Thanks, James!) We were in Vegas recently for GAMA and had a great time. What we didn't know was Chaz Marler from Pair of Dice Paradise was out and about with a camera looking for cool up and coming games throughout the week and would later be posting them to Dice Tower. He stopped by our table and After the Empire made it in to his top 20 list! Thanks, Chaz! You can watch his video and our 38 seconds of fame here!

Gamestorm 2017!

Gamestorm this weekend was great! I haven't actually counted, but I think we hosted around 14 sessions between Ryan and myself. We met so many wonderful people and got some incredible feedback that will help us continue to hone After the Empire as the June kickstarter quickly approaches! It is humbling to meet so many people willing not only to share their time with us playing and giving feedback, but who also go above and beyond to help bring After the Empire to life!

Our good friend Tim Eisner, whose The Grimm Forest kickstarter you should go check out RIGHT NOW, introduced us to the folks from Late Night Tabletop. They were awesome enough to sit down with Ryan and play a full video run-through, which you can see here! They also played The Grimm Forest by Tim, as well as Eridu by our friend Mohammed Ali which we were excited to see!

Thanks to all our wonderful friends, old and new, who we saw or played games with this weekend!

Gamestorm!

Well, in trying to pin down our missing 2:30-5:00 pm Saturday time slot, it appears there's some confusion coming from the Gamestorm schedulers, so please bear with us. Depending on which version of which schedule resource you look at, our times have some variation. Please, check in with us well in advance of any game time for which you've signed up to make sure it's still happening at that time and location. Hopefully, this all gets sorted out when we get there today, but here's what we know at this point:

Friday, March 31st
4:00 PM - 6:30 PM: Table #47 - still scheduled!
6:30 PM - 9:00 PM: Table #47 - still scheduled!

Saturday, April 1st
11:00 AM - 1:30 PM: only on 1 schedule, not both (unsure of status)
1:00 PM - 3:00 PM: Gamelab Table #74 (newly added)
2:30 PM - 5:00 PM: missing from both schedules now (likely removed)
5:00 PM - 7:30 PM: Table #47 - still scheduled!

Sunday, April 2nd
12:00 PM - 2:00 PM: Gamelab Table #74 (was listed until 2:30pm previously)
2:30 PM - 5:00 PM: Table #47 - still scheduled!

Saturday is the most jumbled, so we'll have a 2nd game up and running as table space allows to ensure as many of you who want to play are able. Sorry for any confusion! So, please come by and verify your scheduled time with us before it starts. Not already signed up? That's okay! Come on by and we'll try to get you in there somewhere! See some of you all this weekend!

Here's another player board!

Here's player board #4/4 by the wonderful Baconstrap and Ted Ottosson! We're very excited to have these pieces finished for our new prototype printing (from our very own local Print and Play...thanks Chase!) just in time for Gamestorm this weekend! We'll be bringing these new player boards PLUS a first look at our game board with some new graphic design elements. Join us and be among the first to play on these beautiful boards! Or just come on by and take a look or chat with us! Online scheduling has been closed, but you can see the schedule here: http://schedule.gamestorm.org/index.html. We still have some room for our Friday and Saturday games, and there will be sign-up sheets available at the event. Here are our demo times and the current sign-up head count:

Friday, March 31st
[3466] 4:00 PM - 6:30 PM: 0/4
[4152] 6:30 PM - 9:00 PM: 1/4

Saturday, April 1st
[4482] 11:00 AM - 1:30 PM: 2/4
[????] 2:30 PM - 5:00 PM: Currently missing from schedule, so unsure of head count
[4155] 5:00 PM - 7:30 PM: 0/4

Sunday, April 2nd
[4504] 12:00 PM - 2:30 PM: 4/4 - Sorry, this one's full!
[4157] 2:30 PM - 5:00 PM: 4/4 - Sorry, this one is, too!

Check out one of our player boards!

We just got back from the GAMA board game and retail industry trade show, where we got to hob nob and chat with lots of industry big wigs, distributors, and retailers. We also got to sneak in a few demo sessions with some of those folks!

But, don't worry, we haven't forgotten you! You can come play After the Empire with us at the end of this month at Gamestorm here in Portland! Here are the scheduled demo times:

March 31st
Friday 4:00 PM - 6:30 PM
Friday 6:30 PM - 9:00 PM

April 1st
Saturday 11:00 AM - 1:30 PM
Saturday 2:30 PM - 5:00 PM
Saturday 5:00 PM - 7:30 PM

April 2nd
Sunday 12:00 PM - 2:30 PM
Sunday 2:30 PM - 5:00 PM

Go to http://schedule.gamestorm.org/index.html to see what time slots are left and make sure you're on the list! Plus, you get to check out our brand new player board art by the talented artists Baconstrap and Ted Ottosson! Imagine building and defending your city walls on this:

Check out our interview at SaltCON 2017!

Here's the video from crowdsurfingutah. Our interview is split up and embedded throughout the video amongst other interviews. Our spots are at the following times:
21:55, 23:33, 25:16, 27:09, 28:49, 30:49

Thanks again for the face time crowdsurvingutah! We had a great time at our first trip to SaltCON!

Watch it here: https://www.youtube.com/watch?v=o7TmLXtxHPo

Check out the newest card from Jack Watson!

We gave Jack the difficult task of drawing the Irrigation card from the Building deck, and he came up with something great! Crops in the flood plain with the river beyond and a smaller stream estuary running between the fields turning the mill's waterwheel and an aqueduct to carry water to more distant fields.

Check out the newest one from Tomas O. Muir!

Here's the back for the Invader deck! This now completes the art for all 4 of the deck backs by Tomas O. Muir! There was a lot of painstaking work to ensure that each side looks EXACTLY the same no matter what, so you can't tell which way is up. Otherwise, people might figure out which wall to defend before they're supposed to have that information. Normally, you have to take the Scout action for that kind of insight!

New stuff!

I'm very excited to have received our first ever boxed version of After the Empire! This is the first major step in making a few updated playtest copies, spurred on not only by wanting it ourselves, but our very first customers! They played our game at PAX and have been waiting to get it ever since. We agreed to send them a couple mid-production copies for Christmas, and we're very honored these folks would want to get a version of our game at this point, as we still have a ways to go with art, graphic design, and a few other fine tunings. This box only came with the cards and chits, so we're still waiting for wood pieces from Denmark and game boards from Print and Play games in Vancouver, WA (they're not slow...I JUST emailed them the files today) in time to send off the games!

The down side of all the great progress we've made and continue to make is I know what is already out of date in this box! Our more recent art updates, like the awesome title logo by Patrik Hell, the Refugee deck card backs by Tomas O. Muir, the Fortified Keep by Baconstrap, and everything else between now and then, will have to wait for the next pre-production edition! But, what it does have is LOTS of great new art and pieces, tiny rules updates on the cards, and last but not least...the very intimidating roll out of our transition from text-heavy cards, boards, and other game pieces to an iconography dominant style (although I couldn't help adding some reminder text all over the place). We expect a few bruises, but I'm sure our playtesters and fans will get us whipped into shape quickly!