Portland Gamecraft is very pleased to announce that we will be at another UNPUB event , the UNPUB Mini Portland 2, on Feb 18 at the Interactive Museum of Gaming and Puzzlery (8231 SW Cirrus Dr, Beaverton, OR 97008) from 1pm - 7pm, likely in their "Archives" section. There will be a suggested donation of $5 for all attending to support the museum. Come on out and check out After the Empire and nearly a dozen local unpublished titles there with us by local designers who want your feedback! The museum plans to live-stream the event on their Twitch channel here: https://www.twitch.tv/imogap. For more details about the event, go here!
Below is a list of participating designers and their featured games:
“Game-On” by Damien Lopez - Card game // Augmented Reality // 2 - 4 players // 10+ depending on variant played - A fun and original amalgamation of traditional card gaming and augmented reality gaming. Enjoy one or all of the variants available to play; with or without the use of any smart device.
“Emprise” - Dickie Adams - Dungeon Crawl / Fast - paced / Real - time / card game // 2 - 4 players // Work with your allies as you race through a dungeon in search of treasure and glory, but beware, only one adventurer can be the greatest .
“Haikosha” - Bryan Koch
2-3 // 12+ // 30 minutes // abstract
Haikosha challenges players to move their pieces from one side of the board to the other, towards a triangle of scoring spaces. The furthest spaces earn more points, but a couple pieces earn double points, while one piece earns triple points. Pieces do not have an inherent move that they are allowed, but each have a move that they themselves allow; one piece can move any other exactly one space, one moves them exactly two, and the valuable Mooch piece doesn't move any pieces anywhere, though it does score triple points. Players are not restricted to moving their own pieces, so long as the power of their piece is used to move another player's piece.
“After the Empire” by Evan Halbert & Ryan Mauk: 1-4 players // age 13+ // 150 minutes // worker placement / resource management / Ameritrash / Combat // Set in 1282, European lords and ladies fight for territory to improve their cities, lands, and defenses in preparation for an invasion from an invading army. http://portlandgamecraft.com/after-the-empire/
“Potent Potions” - Sam Williams
3-5 players // 12+ // 30 min per player // euro style deduction based
“Potent Potions” pits 3-5 players in a head to head race to be the first to discover the elusive recipe to the Elixir of Life. It melds some of your favourite mechanics from a classic euro game with all the great parts of a deduction game like Clue.
“Huck Them Dice” - Chase Van Epps & Eli Sausville
2 - 4 // 12+ // 30 - 60min // War dice game w/ Drafting // In "Huck Them Dice" players strategically draft locations on the field of battle. Players or teams will compete over 2 resources: Energy and Factories. Conflict is resolved by Hucking dice and upgrading your robots to programmers to help your dice rolls. Resources are tight and battles are tense. Which faction will come out victorious? Only your skill and luck will decide!
“H.E.A.D. Hunters” - James Campbell
2-4 // 10+ // 30 mins // Skirmish // H.E.A.D. Hunters is a new kind of tabletop game that combines a miniatures game with a collectible toy.
"Eridu" - Mohammad Ali
2-4 // 12+ // 6- minutes // Eurogame
In Eridu players take the role of caravanner in ancient Mesopotamia trying to improve their reputation by selling goods, erecting temples, bribing local magistrates, and hiring raiders. The base mechanic uses an action-taking rondel and requires a bit of planning to execute.
"Hidden Dragons" - Shawn Watson
2-4 Players//13+//30-60 minutes//Strategy// 2 Players go head-to-head with their elemental dragon armies to wield control over the Spirit Spheres, to control their enemy's home pagodas or to destroy their opponent entirely. But movement and attack can come from any direction as the board itself is played in 3 dimensions.
“Summiteers” - Chris Green + Andy Santos-Johnson // 2-5 players // Ages 8+ // 15-25 minutes // Style: Racing
In Summiteers, players race to be the first climber to reach the top of the mountain. Climbers take turns playing cards to ascend towards victory. However, the climb won't be that easy, as other players and even the mountain itself may have other plans.
“Leaf” - Tim Eisner
2-4//8+//20-30 min//abstract, tile placement//In “Leaf” players take turns adding leaf shapes to the forest floor. Each leaf has specific scoring requirements. Players attempt to connect their leaves to as many other leaves as possible to gain maximum scoring tokens points. When a leaf’s condition is met the scoring tokens are added to the root system, unlocking special powers and determining which player aided the tree the most.