We're stopping by Gamestorm tomorrow!
Evanwill be at Gamestorm in Portland, OR tomorrow playing some After the Empire and testing some of our newer designs. If you want to join us or check it out, shoot us an email!
portlandgamecraft@gmail.com
Evanwill be at Gamestorm in Portland, OR tomorrow playing some After the Empire and testing some of our newer designs. If you want to join us or check it out, shoot us an email!
portlandgamecraft@gmail.com
We really enjoyed last year’s event, so we’ll be at PAX Unplugged pitching games to publishers, hanging out with our colleagues and friends, and having a great time generally! There is a rumor that After the Empire may even make a special showing, but we’ll let you know if that materializes.
If you want to playtest any of our games in development, please shoot us an email!
If you like hexes, maps, fantasy, combat, and TONS of bits, this may be up your alley:
If you like cooperative post-apocalyptic dice rollers where the goal is to maintain your humanity, this might be the game for you:
If you like wielding elemental mountain powers like lava, avalanche, mud flow, rockslide, and flood in a competition to wreak the most vengeful havoc on the polluting city below, then this may be the one for you:
We may bring one or two more, but let us know if you want see any of the above!
We hope to see some of you folks there and play some games!
We'll be in town pitching several games to publishers, play-testing, and having fun! We don't have a booth or any specific area reserved, so if you want to catch a game of After the Empire or any of the other games we've been cooking up since, just send us an email! We'd love to get your input and see what you think!
We're currently slated for the end of 1st quarter, 2019 for After the Empire, being published by Gray Fox Games. There's still time for a little play-testing before its release, so come play a game that currently looks something like this:
And, if you don't mind prototype games that are a little more in-development, try this:
Or this:
Or maybe even this:
We'll be at Gamestorm in a couple weeks! We had such a blast last year that we had to come back. We don't even have to leave town for this one! We do have a playtest scheduled for one of our newer games, Mountain God's Revenge, at 3pm on Saturday, April 7th. Click here for the link to sign up for the event. Of course, we'll be bringing After the Empire with us as well. If you want to make sure you get a play in with us of either game (or want to help us work on some other new ones), just shoot us a message and we can probably make that happen!
We'll be at PAX Unplugged in just a couple short weeks! We don't have a booth, but we'll be showing a few new games in progress guerrilla style. If you want to check out any of our new games, just shoot us an email and let us know and we'll do our best to get together with you.
Check out some of the new prototypes shown in our news feed: click me
Of course, we'll be bringing After the Empire, too! So, if you're excited to get in a sneak peak last stages of development prototype play in before the launch in Q1 or Q2 of 2018, that's fair game, too!
Here's the website to check out all the other cool stuff going on at PAX: click me
See you there!
Hoping to get in game of After the Empire? Whether it's your first play through or you're just excited to see the updates we've been working on, come find us this weekend at Origins Game Fair!
Plus, we have some very exciting news to announce at Origins. We're brimming with excitement and can barely hold it in any longer! We've been working hard to make After the Empire the best darn game we can in preparation for our big reveal. So, stay tuned or just come on down to Columbus, Ohio and ask us about it!
We hope to see you there! (here)
We've just returned from a wonderful weekend of fun in Utah for SaltCON 2017, where we met so many wonderful people and had some great and encouraging feedback for After the Empire!
We are very pleased to announce we'll be at Gamestorm this year at the end of this month, joining lots of other great vendors and opportunities for gaming and generally nerdy enjoyment with over 1000 games and panels! We've got demos scheduled all weekend, so log on and put your name in to secure your slot before they all fill up! Player signups will be open at noon on Saturday, March 11. To see what we have left, go to http://schedule.gamestorm.org/index.html. Here are our demo times for After the Empire:
March 31st
Friday 4:00 PM - 6:30 PM
Friday 6:30 PM - 9:00 PM
April 1st
Saturday 11:00 AM - 1:30 PM
Saturday 2:30 PM - 5:00 PM
Saturday 5:00 PM - 7:30 PM
April 2nd
Sunday 12:00 PM - 2:30 PM
Sunday 2:30 PM - 5:00 PM
**** Hotel & Other Notes****
Red Lion Jantzen Beach
909 N Hayden Island Dr.
Portland, OR 97217
For the current version of the official map, go to: http://www.gamestorm.org/hotel-map/
Board gaming & Minis: Salons 1,3,4
Collectable Card Games, Hosted by Guardian Games: Crown Zellerbach
Video/LAN, Sponsored by Kumoricon: Flanders/Glisan
Dealers: Salon 2 West
Office, Swag, Security: Lovejoy
Organized Role Playing Games: Clark/Washington
RPGs:Overton/Pettygrove
Indie Hurricane!: Downstairs around the elevator below the restaurant
Panels: Pendleton
Hospitality: Hayden
Children's: Jantzen
Overflow / LARP: Clackamas
Large events: Clackamas
LARP: Weyerhaeuser, Multnomah, White Stag, Clackamas
Overnight Gaming: Clackamas
Gamestorm will have lots of other awesome events like organized role playing, LARPing, Cheating for Charity Munchkin, Play and Win, Math Trade, and many more.
If you want more info about Gamestorm, go to http://www.gamestorm.org/contact/, or reach out via social media outlets:
Facebook: gamestormcon
Twitter: @gamestormcon
registration@gamestorm.org.
http://www.gamestorm.org/attend/memberships/
http://www.gamestorm.org/attend/hotel/ for room availability and hotel@gamestorm.org
http://www.gamestorm.org/gamestorm-19-hours/.
Portland Gamecraft is very pleased to announce that we will be at another UNPUB event , the UNPUB Mini Portland 2, on Feb 18 at the Interactive Museum of Gaming and Puzzlery (8231 SW Cirrus Dr, Beaverton, OR 97008) from 1pm - 7pm, likely in their "Archives" section. There will be a suggested donation of $5 for all attending to support the museum. Come on out and check out After the Empire and nearly a dozen local unpublished titles there with us by local designers who want your feedback! The museum plans to live-stream the event on their Twitch channel here: https://www.twitch.tv/imogap. For more details about the event, go here!
Below is a list of participating designers and their featured games:
“Game-On” by Damien Lopez - Card game // Augmented Reality // 2 - 4 players // 10+ depending on variant played - A fun and original amalgamation of traditional card gaming and augmented reality gaming. Enjoy one or all of the variants available to play; with or without the use of any smart device.
https://gameongame.co/
“Emprise” - Dickie Adams - Dungeon Crawl / Fast - paced / Real - time / card game // 2 - 4 players // Work with your allies as you race through a dungeon in search of treasure and glory, but beware, only one adventurer can be the greatest .
“Haikosha” - Bryan Koch
2-3 // 12+ // 30 minutes // abstract
Haikosha challenges players to move their pieces from one side of the board to the other, towards a triangle of scoring spaces. The furthest spaces earn more points, but a couple pieces earn double points, while one piece earns triple points. Pieces do not have an inherent move that they are allowed, but each have a move that they themselves allow; one piece can move any other exactly one space, one moves them exactly two, and the valuable Mooch piece doesn't move any pieces anywhere, though it does score triple points. Players are not restricted to moving their own pieces, so long as the power of their piece is used to move another player's piece.
“After the Empire” by Evan Halbert & Ryan Mauk: 1-4 players // age 13+ // 150 minutes // worker placement / resource management / Ameritrash / Combat // Set in 1282, European lords and ladies fight for territory to improve their cities, lands, and defenses in preparation for an invasion from an invading army. http://portlandgamecraft.com/after-the-empire/
“Potent Potions” - Sam Williams
3-5 players // 12+ // 30 min per player // euro style deduction based
“Potent Potions” pits 3-5 players in a head to head race to be the first to discover the elusive recipe to the Elixir of Life. It melds some of your favourite mechanics from a classic euro game with all the great parts of a deduction game like Clue.
“Huck Them Dice” - Chase Van Epps & Eli Sausville
2 - 4 // 12+ // 30 - 60min // War dice game w/ Drafting // In "Huck Them Dice" players strategically draft locations on the field of battle. Players or teams will compete over 2 resources: Energy and Factories. Conflict is resolved by Hucking dice and upgrading your robots to programmers to help your dice rolls. Resources are tight and battles are tense. Which faction will come out victorious? Only your skill and luck will decide!
“H.E.A.D. Hunters” - James Campbell
2-4 // 10+ // 30 mins // Skirmish // H.E.A.D. Hunters is a new kind of tabletop game that combines a miniatures game with a collectible toy.
https://youtu.be/IFbnpZsTkwU
"Eridu" - Mohammad Ali
2-4 // 12+ // 6- minutes // Eurogame
In Eridu players take the role of caravanner in ancient Mesopotamia trying to improve their reputation by selling goods, erecting temples, bribing local magistrates, and hiring raiders. The base mechanic uses an action-taking rondel and requires a bit of planning to execute.
"Hidden Dragons" - Shawn Watson
2-4 Players//13+//30-60 minutes//Strategy// 2 Players go head-to-head with their elemental dragon armies to wield control over the Spirit Spheres, to control their enemy's home pagodas or to destroy their opponent entirely. But movement and attack can come from any direction as the board itself is played in 3 dimensions.
“Summiteers” - Chris Green + Andy Santos-Johnson // 2-5 players // Ages 8+ // 15-25 minutes // Style: Racing
In Summiteers, players race to be the first climber to reach the top of the mountain. Climbers take turns playing cards to ascend towards victory. However, the climb won't be that easy, as other players and even the mountain itself may have other plans.
“Leaf” - Tim Eisner
2-4//8+//20-30 min//abstract, tile placement//In “Leaf” players take turns adding leaf shapes to the forest floor. Each leaf has specific scoring requirements. Players attempt to connect their leaves to as many other leaves as possible to gain maximum scoring tokens points. When a leaf’s condition is met the scoring tokens are added to the root system, unlocking special powers and determining which player aided the tree the most.
We are excited to be involved with Protospiel PDX @Red Castle Games (6406 SE Foster Rd, Portland, OR 97206). We will be joining 7 other Portland area game designers as we playtest our original, unpublished projects. See the game details below! Come on down, have some fun, share your feedback, and speak with the designers. Plus, you can bring your own game to playtest if time & space allow. Please visit the event page linked above to RSVP, as this helps show people that they should come, too! Also, invite your friends and leave a comment!
This event is sponsored by:
Print & Play an AdMagic Company
The GameCrafter
GAME-ON: The Tabletop & Augmented Reality Game System™
“Game-On” by Damien Lopez - Card game // Augmented Reality // 2 - 4 players // Ages: 10+ depending on variant played - A tabletop & augmented reality game system with 4 unique titles to play with or without your smart device. For more information visit:
https://gameongame.co/
"After the Empire" by Evan Halbert & Ryan Mauk: 1-4 players // age 13+ // 150 minutes // worker placement // resource management // Ameritrash Combat // Set in 1282, European lords and ladies fight for territory to improve their cities, lands, and defenses in preparation for an invasion from an invading army. http://portlandgamecraft.com/after-the-empire/
"Eridu" - Mohammad Ali
2-4 // 12+ // 6- minutes // Eurogame
In Eridu players take the role of caravanner in ancient Mesopotamia trying to improve their reputation by selling goods, erecting temples, bribing local magistrates, and hiring raiders. The base mechanic uses an action-taking rondel and requires a bit of planning to execute.
“Troll Town” - Sean Canton
2-5 // 13+ / 60+ min / resource management / structural strategy / feasting
Players cooperate to gather resources, appeasing a Troll Boss until a player can rise to power.
"Hidden Dragons" - Shawn Watson
2-4 Players//13+//30-60 minutes//Strategy// 2 Players go head-to-head with their elemental dragon armies to wield control over the Spirit Spheres, to control their enemy's home pagodas or to destroy their opponent entirely. But movement and attack can come from any direction as the board itself is played in 3 dimensions.
“Huck Them Dice” - Chase Van Epps & Eli Sausville
2 - 4 // 12+ // 30 - 60min // War dice game w/ Drafting // In "Huck Them Dice" players strategically draft locations on the field of battle. Players or teams will compete over 2 resources: Energy and Factories. Conflict is resolved by Hucking dice and upgrading your robots to programmers to help your dice rolls. Resources are tight and battles are tense. Which faction will come out victorious? Only your skill and luck will decide!
“Summiteers” - Chris Green + Andy Santos-Johnson // 2-5 players // Ages 8+ // 15-25 minutes // Style: Racing
In Summiteers, players race to be the first climber to reach the top of the mountain. Climbers take turns playing cards to ascend towards victory. However, the climb won't be that easy, as other players and even the mountain itself may have other plans.
“Leaf” - Tim Eisner
2-4//8+//20-30 min//abstract, tile placement//In “Leaf” players take turns adding leaf shapes to the forest floor. Each leaf has specific scoring requirements. Players attempt to connect their leaves to as many other leaves as possible to gain maximum scoring tokens points. When a leaf’s condition is met the scoring tokens are added to the root system, unlocking special powers and determining which player aided the tree the most.
Do you love locally designed games, being one of the first people to play up and comers, and/or need other designers to play and give feedback on YOUR locally designed up and coming game? Well, we go to the Portland Game Store all the time to playtest games and hang out. Of course we bring After the Empire, but it's also great fun to see all the other great stuff that the folks bring to these events. We will be in Washington for OrcaCon this weekend, but if you can't come see us up there, then definitely come to The Portland Gamestore and play some of the other great stuff being locally designed!
Look at the kind of stuff they put up with as you develop your game! It's our original high quality playtest board! Thanks Michael's craft store and binge-watching bad movies! You made this all possible!
Check out the meetup and join us: https://www.meetup.com/Stumptown-Gamecrafters-Guild/events/plptklyvqbpc/
"Come to The Portland Game Store to test out your newest game and talk design. We meet twice monthly to playtest, design and refine our work-in-progress games. Join us!"
Portland Gamecraft (aka Evan Halbert & Ryan Mauk) will be showing After the Empire the second weekend of the new year! We will be enjoying all OrcaCon has to offer the whole weekend, so let us know if you want to setup a time to show us what you're working on or chat with us about our project. Or, just come by and check out the game! We've got the following set demo times and locations:
Friday, January 13th, 6pm-9pm: table #35
Saturday, January 14th, 10am-1pm: table #20
Please send us an email to let us know if you plan to take part in either of these times, and want a guaranteed spot. We'll send a confirmation email, but please check-in with us at least 10 minutes prior to the scheduled time day of to confirm your spot. Otherwise we'll be accepting players on a first-come, first-served basis. And, of course, we're always up to show the game any other time that weekend as free table-space allows, so if you can't make one of these times, just let us know!
We hope to see you there!
We're excited to join the other wonderful games and designers for this night of unadulterated playtesting merriment, and hope you'll join us, too! Here's information about the event from the organizer:
We would like to invite to join us for UNPUB Mini Portland on Sept. 10, 2016, from 3p - 10p at Guardian Games (345 SE Taylor Street, Portland, OR 97214). Come playtest original, unpublished games by over 10 local tabletop game designers, and support their development by providing your invaluable feedback. Below is a list of featured titles and designers:
After the Empire by Evan Halbert & Ryan Mauk - Worker placement / Resource management / Ameritrash / Combat // 1 - 4 players // 1282, European lords fight for territory to improve their cities, lands, and defenses in preparation for an invasion from an invading army. http://portlandgamecraft.com/after-the-empire/
Citizen Heroes by Jason Harris - Asymmetrical set collection / card game // 3 - 5 players // Players take on the role of ordinary citizens who join forces in order to remove the threats posed to Metroville by a devious villain, played by 1 other player.
The Planetary Phase by Joseph Sturgis - Semi-Cooperative / Euro-style // 3 - 5 players // Set in a not-to-distant future, players compete to have the highest reputation as Coordinators for the Earth Alleviation Service Exchange (EASE) by using resources to devise, launch and coordinate global service projects.
Ninja Squares by Bryan Koch - Card placement / Strategy // // Collect the five weapons of the ninja by manipulating your opponents' cards while navigating mysteries and traps in order to take possession of your own cards. http://kochgames.com/NinjaSquares
Potent Potions by Sam williams - Euro-style / Resource Management / Deduction / Pick-up & Deliver // 3 - 5 players // Set in a fantastically illustrated world, players take control of a Druid of Fenwood Forest racing to discover the Elixir of Immortality.
Emprise by Dickie Adams - Dungeon Crawl / Fast - paced / Real - time / card game // 2 - 4 players // Work with your allies as you race through a dungeon in search of treasure and glory, but beware, only one adventurer can be the greatest .
Bummer Summer by Lee Benson - Turn-based / Card game // 2 - 4 players // Stuck at a dull summer camp, you and your fellow campers set out to lie, cheat and steal in order to avoid doing chores and earn special camp goodies.
Jane Austen's Dreams by Teresa Jackson - Strategy // 3 - 5 players // Take on the role of one of Jane Austen's classic heroines as they guide a 12 yr old Austen's growth as a writer by navigating scenes from her life and stories, in her dreams.
Game-On by Damien Lopez - Party game / Real - time / Abstract / Card game // 2 - 6 players // In this highly interactive party game, players use mini Player Cards to control larger Game Cards by matching colored shapes in order to earn points and win the game. https://gameongame.co/
Oracle by Bryan Corbett - Turn based / Casual game / Card game // 2 - 6 players (7 - 12 players with 2x copies of the game) // With the universe imploding around you, play as one of several races traveling from planet to planet in search of items that will help your people control the Oracle and survive. http://www.interstellaroracle.com/
This is a public, all ages event. If you have any questions, visit our Facebook Event page or feel free to contact Damien Lopez: damienlopezgames@gmail.com
We look forward to sharing a game or two with you!
See you around the table.
Portland Gamecraft, aka Evan Halbert and Ryan Mauk, are very pleased to announce that will be at Pax NW in Seattle showing off our game and running playtesting events, checking out all the other cool events and awesome games at the con, and hopefully meeting you! So if you're planning to be there, swing on by and say hi, or stay and try the game out if you've never had the chance! More details to follow as we learn them!
Here's our playtest schedule, @table H:
Saturday: 10am-2pm, 4pm-8pm
Sunday: 10am-2pm, 4pm-8pm
Monday: 10am-2pm
Join us around Ryan's table for yet another play-testing session. We always end up trying a new rule tweak or two! Send us a message ASAP to get your spot. With a 4 player game, space is very limited!
Join us around Ryan's table for yet another play-testing session. We always end up trying a new rule tweak or two! Send us a message ASAP to get your spot. With a 4 player game, space is very limited!
Join us around Ryan's table for yet another play-testing session. We always end up trying a new rule tweak or two! Send us a message ASAP to get your spot. With a 4 player game, space is very limited!
Join us around Ryan's table for yet another play-testing session. We always end up trying a new rule tweak or two! Send us a message ASAP to get your spot. With a 4 player game, space is very limited!