Filtering by Tag: Weird City Games

Updates!

We just heard today from Lance that they received After the Empire at the warehouse in Iowa! That means, the games will be shipping very soon! Unless you’re in New Zealand or Australia, then you may already have yours!

Please, as you all start receiving and playing your copies, we’d really appreciate logging and reviewing your experiences on Board Game Geek here. Thank you all SO MUCH for your support and patience. We’re so excited to finally have it out in the world :)

Something to look out for: if you got the Captain of the Guard add-on, please make sure to look for a piece of cardboard that looks like an unnecessary spacer between the game and the shipping box, because the figurine might be hiding in there!

If you’re getting your copy soon and you don’t have anyone to play with in your pod and/or just want play-test the solo mode anyway, please reach out and let us know! We’d love to have you try it out and help us work on it! Evan would be happy to walk you through a play on tabletop simulator or send you some print and play files with the rules. If all goes well, we’re hoping Grey Fox will be releasing the solo mode in the future!

In other news, our friend Tim Eisner’s game Canopy is on the nominations list for the 20 Most Anticipated Games of 2021, go here to vote for it! I’ve played it and really enjoyed it! The art by Vincent Dutrait is beautiful! Also, if you want to see the other games, the alphabetical list is here.

Thank you everyone, and please treat one another with compassion out there!

Game Design Weekend!

We had a great time with many other great local designers this weekend, like Tim Eisner (The Grimm Forest & March of the Ants), Ben Eisner (Dungeon Hustle), Ryan Swisher (March of the Ants), Ryan Spangler (Sol: Last Days of a Star), Taran Kratz (Helionox), and others you'll hopefully hear about sooner than later! We play-tested and critiqued tons of our current board game projects, and of course squeezed in a game of Magic. Everyone was great and generous with their time, helping play-test and work on development issues with other design projects. We had some great feedback for After the Empire, and got to pull out an ancient design from 6 years ago. Ryan Swisher and Ben & Tim Eisner were kind enough to cook-up delicious food for the pack to keep us gaming all day and night. We also had a really fun break-out session game design challenge of sorts, where randomly selected groups of 3-4 designers were put together to work with some drafted components and randomly selected mechanics. While we were mostly working on our design chops, strengths, and weaknesses, we actually had a couple promising game designs come out of that experiment! Thanks again to Chase Van Epps and Print and Play for providing the components for us! Here's the one my group was working on that turned out surprisingly playable and interesting:

We While we're not spending weekends hanging out with awesome designers, we're busy working on our games. Here's my photographophic wife helping me play-test a few little tweaks on After the Empire and critiquing my color saturation and lightning choices for some newly printed cards:

Here are a couple good friends helping us continue to develop our more abstract design, Mountain God's Revenge:

We hope you all had a great weekend filled with gaming, too!