Filtering by Tag: Grey Fox Games

After the Empire at Origins!

We were busy this past weekend in Columbus, OH demoing After the Empire! It’s always a fun convention, as it falls on the same weekend as the Pride Parade, which runs right past the convention center. We got a another chance to hang out with the awesome Grey Fox Games folks and do some more development work with them. Check out Alex from Grey Fox discussing ATE here at about minute 7:00. The timeline for the kickstarter is still not set in stone at this point, but sometime in the next few months is the plan. Here’s what our demo setup looked like:

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While we were there, we also had the opportunity to sit down with a few other publishers to take a look at our zombie game, a fishing game, our hex map adventure combat game, and moved things forward with the likely publisher of Mountain God’s Revenge, which is getting close to being our second officially signed game!

Updated timeline from Grey Fox Games!

Okay, so the After the Empire kickstarter is officially slated to run after Tsukuyumi (looks really cool), which Grey Fox is running in March. So, After the Empire goes to kickstarter in May, 2019! It’s just a couple months past what we expected, and we are very excited, to say the least! Also, we just looked at a work in progress on some more art they’ve commissioned for ATE, and it’s looking awesome!

On a side note, I recently poked around BGG for mentions of After the Empire. Thanks for everyone who put us on your lists! Here are a few highlights from what I found:

We’re part of this recap from cardboard hoard.
We’re on this most anticipated list.
We’re on this list from heavy cardboard.

PAX Unplugged

We had a great time at PAX Unplugged! We showed lots of people After the Empire, and some of them wrote or spoke a little bit about it. We made Eurogamer’s best 5 PAX Unplugged games list, and Eric from Punchboard Media along with Jake of Draft Mechanic had some nice things to say on the podcast. (Edit: in case you´d like to skip directly to After The Empire conversation, it starts at 01:17:09…thanks I.M).

We had a couple meetings, and we’re still looking to be on track for the first quarter 2019 kickstarter for After the Empire through Grey Fox Games. Let this young gentleman’s double fist pump show you how excited we are:

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We also had some very productive meetings with publishers on a couple of our other games, like Mountain God’s Revenge, 3 Ways to Die (working title), and even my old little family game Big Fish River got a little bit of love. And of course we spent some quality time with our good friend Tim Eisner (watch for his new release Tidal Blades to come out).

Big things are happening!

After the Empire is coming!

Just in case we thought perhaps we’d been dreaming all this time, Grey Fox Game recently teased about the upcoming release in their newsletter! Here’s what they said:

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“We're excited to announce that our first major project for that year will be After the Empire, a game we've been developing for quite some time now.

After the Empire is a worker placement game set in the Middle Ages where you fortify your castle against invaders, all while competing for limited resources and recruiting those left without a home as a result of the ongoing wars.”

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“As you can see from the prototype, this game will have a big-time table presence and really delivers on creating the kind of engaging, immersive experience we specialize in.

More details to come!”

We’re super excited to be working with Grey Fox, and look forward to getting this game to you all!

We’re also bringing our new designs with us to PAX Unplugged in Philadelphia at the end of November! Shoot us an email if you want to meet up with us check out what we’ve been working on!

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Origins!

We had a great time at Origins! Hanging out with friends, pitching games, and playing new ones! We got to hang out with our amazing fellow local game designer friends Tim and Ben Eisner, which is always a blast. We got to hang out and catch up with our friends at Grey Fox, who will be publishing our game After the Empire in the first half of 2019. Josh Lobkovicz, the amazing developer at Grey Fox, graciously took the time to give us some great tips on another project we're working on, but not quite ready to pitch at Origins.

But, we did bring a couple games that were ready to pitch, both of which saw significant publisher interest. You've seen Mountain God's Revenge before, but here's Ryan posing for the camera as we play 3 Ways to Die:

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3 Ways to Die (current working title) is a coop zombie map and event deck based adventure game with elements of luck and gambling to keep it interesting! I don't think I've played a game yet where we weren't sure we were going to lose only to narrowly escape with our lives at least once! Each player is generally fighting their own battles and making their own choices of how to best use their resources to stay alive, so the loudest player telling everyone else what to do is not as prevalent here as in most coop games. Evan designed this one with his friend Cris Kelly about 6-7 years ago. We've been having a blast playing it ever since, and Ryan is helping put the finishing touches on it.

Evan got the chance to play the up and coming Fireball Island reboot. The original version helped form some of his lasting childhood friendships (they wanted to come over to play), and is at least partially responsible for his general nerdiness.

If you haven't already seen this, watch us show Mountain God's Revenge to Tom Vasel at 1:22:00. Ryan does the talking, while Evan's injured wrist does the setup!

What are we doing?

Hello all! We've been more focused on our new highly-themed abstract game, Mountain God's Revenge for a few months now. But, recently we've been bringing After the Empire back to the table more frequently as we continue to work with Grey Fox in preparation for an early 2019 campaign. They've been great to work with, giving us the leeway to keep our design ideas intact while helping us to hone a few of the details. The game is more approachable than ever, but still rich and with enough variation and complexity to keep it interesting from play to play. We've been having lots of fun digging back into it with a fresh perspective, and it just keeps getting better. If you want to check out the current state, come find us at Gamestorm in April or shoot us an email!

GenCon50 and beyond!

Well, we're finally recovering from a crazy sleep-deprived weekend in Indianapolis. There were so many amazing games and people there, it was almost too much. Our highlights were meeting up with Grey Fox's Shane and Josh, seeing our good friend's The Grimm Forest hit #1 on the hotness list, 7 minutes of heart-pumping mech-battling video-game action, meeting the incredible and friendly Margaret Weis, play-testing one of our currently unnamed projects, hanging with some hometown friends, and of course, playing After the Empire with friends both old and new.

We are very excited for the direction After the Empire has taken since working with Grey Fox, and we are looking forward to finishing it up and finally getting it out to all of you mercifully patient folks! We promise it's even better than before and hope you like it as much as we do!

As always, if you're in the Portland area, just get in touch with us if you want to join in on our playtesting sessions to help us make our games even better!

He says his friends will get it!

He says his friends will get it!

We weren't the only table with games going in this bar. This was an intense moment for the future of our nation!

We weren't the only table with games going in this bar. This was an intense moment for the future of our nation!

3am never felt so good!

3am never felt so good!

It's official - Grey Fox Games will publish After the Empire!

Okay, enough with the suspense. Over the weekend at Origins, we officially finalized what is a very momentous and life-changing agreement for our little design company. We're more than ecstatic to be working with the wonderful folks at Grey Fox Games to publish After the Empire!

This is not only an incredibly great turn of fate for our first offering from Portland Gamecraft, but it comes at the perfect time. In the last several months, we've been spending a lot of our time getting ready for all the logistics of manufacturing, warehousing, distribution, shipping, advertising, sales, promotion, graphic design, final touches, Kickstarter preparations, fulfillment, etc. Basically, all the stuff that we don't really want to do and that takes energy away from actually working on the game itself. Now, we can focus more on exactly what we love doing: working diligently to finish up development and make After the Empire the best darn game we can! So, when it comes out next year, you will be able to enjoy it even more than ever before! And I can't think of a better partner to take care of all that other very important stuff than the Grey Fox team, whose know-how and experience will help us make After the Empire really shine!

We can't wait to be sitting on local game store shelves along side the likes of Champions of Midgard! So, get your finest noble robes, stone-working gloves, sturdy swords, and well-laid battle-plans ready...After the Empire is heading your way!