I also should mention that the kickstarter for After the Empire has been pushed back 6-8 weeks from the expected mid-May launch, so that Grey Fox can fulfill Run, Fight, or Die before starting ATE. Thanks for hanging in there!
Filtering by Tag: Ryan Mauk
Just in case we thought perhaps we’d been dreaming all this time, Grey Fox Game recently teased about the upcoming release in their newsletter! Here’s what they said:
“We're excited to announce that our first major project for that year will be After the Empire, a game we've been developing for quite some time now.
After the Empire is a worker placement game set in the Middle Ages where you fortify your castle against invaders, all while competing for limited resources and recruiting those left without a home as a result of the ongoing wars.”
“As you can see from the prototype, this game will have a big-time table presence and really delivers on creating the kind of engaging, immersive experience we specialize in.
More details to come!”
We’re super excited to be working with Grey Fox, and look forward to getting this game to you all!
We’re also bringing our new designs with us to PAX Unplugged in Philadelphia at the end of November! Shoot us an email if you want to meet up with us check out what we’ve been working on!
Since Origins, we've been working hard on our games. We gave our good copy of Mountain God's Revenge at Origins to a prospective publisher, and are cobbling together another working play-test copy to further develop some exciting new ideas.
We've also been working hard on getting 3 Ways to Die ready for an upcoming publisher review and possible signing. This coop zombie map and event deck based adventure game with luck and gambling was originally developed by Evan Halbert and Cris Kelly, now with Ryan Mauk lending his assistance after it was resurrected again from my bookshelf. We're having a lot of fun with this one! Here's Cris and his family during one of our play-testing sessions:
I was also lucky enough to help play-test an upcoming solo version of the board game Santorini. Made by the friendly folks at Roxley Game Laboratory, this is one of my very favorite abstract games. Here's a progress shot of one of my many games ending in defeat:
Things are also hectic here since Origins because Evan is moving (from one part of Portland to a different part of Portland), which includes selling one thing and buying another. These processes are not user-friendly and could really stand some revision and rules updates.
As always, if you're in or around the Portland area, please don't hesitate to join us for our regular play-testing sessions. Hopefully, we'll see you all soon!
We had a great time at Origins! Hanging out with friends, pitching games, and playing new ones! We got to hang out with our amazing fellow local game designer friends Tim and Ben Eisner, which is always a blast. We got to hang out and catch up with our friends at Grey Fox, who will be publishing our game After the Empire in the first half of 2019. Josh Lobkovicz, the amazing developer at Grey Fox, graciously took the time to give us some great tips on another project we're working on, but not quite ready to pitch at Origins.
But, we did bring a couple games that were ready to pitch, both of which saw significant publisher interest. You've seen Mountain God's Revenge before, but here's Ryan posing for the camera as we play 3 Ways to Die:
3 Ways to Die (current working title) is a coop zombie map and event deck based adventure game with elements of luck and gambling to keep it interesting! I don't think I've played a game yet where we weren't sure we were going to lose only to narrowly escape with our lives at least once! Each player is generally fighting their own battles and making their own choices of how to best use their resources to stay alive, so the loudest player telling everyone else what to do is not as prevalent here as in most coop games. Evan designed this one with his friend Cris Kelly about 6-7 years ago. We've been having a blast playing it ever since, and Ryan is helping put the finishing touches on it.
Evan got the chance to play the up and coming Fireball Island reboot. The original version helped form some of his lasting childhood friendships (they wanted to come over to play), and is at least partially responsible for his general nerdiness.
If you haven't already seen this, watch us show Mountain God's Revenge to Tom Vasel at 1:22:00. Ryan does the talking, while Evan's injured wrist does the setup!
Ryan and Evan have frequent playtesting sessions with occasional guest stars for After the Empire and several other games being developed currently. We get together to play-test these games on the regular, and we need to grow our pool of play-testers! So, if you're in the Portland area and are the type of person who is excited to play and give feedback on unpublished works-in-progress for the low low price of we'll buy you a fancy coffee, please go on the website and shoot us an email saying as much. Thanks!
Here's us on Monday having fun working on Mountain God's Revenge:
Yet another in our amazing series of invader cards by Tomas, to round out new additions to the base game invaders! His lighting skills really shine in this one!
Also, we had a great time at Gamestorm this weekend. We had lots of great feedback from play-testers on our new game, Mountain God's Revenge. We had the pleasure of playing After the Empire with one of our long time supporters, James Hampton, who's been playing throughout the evolution of the game and can give us great insights. After a long day of play-testing, Ryan went home and I was privileged to play a late night game or two with local design legends Tim Eisner (March of the Ants and Grimm Forest) and Ryan Spangler (Sol).
First, we three played Antiquity. This was my first Splotter game, so now I get what people were talking about. This game is everything I didn't know I wanted from Settlers of Catan: bigger, better, heavier, and more engaging. And, if you're not careful, you can totally mess it up! Can you accidentally spend all your wood, then have no way to get more necessary resources for the rest of the game? Yep. Don't spend all your wood, unless you already have a woodcutter who can get you more next turn!
Then, Ryan and I twice played Tak, a great abstract game in the vein of chess, checkers, and go. The first game and a half I was basically convinced that it was mostly blind luck and there was no way to know or plan what to do more than 1-2 moves in advance. But, eventually things gelled, and it's really quite a deep and engaging yet quick play experience.
Hi, everyone! We've been having a great time lately playtesting and developing our new lineup of games! We went to PAX Unplugged in Philly recently, which was awesome! We got to hang out with and bounce ideas off other awesome Portland-area designers Tim and Ben Eisner of Weird City Games, with hits like March of the Ants and The Grimm Forest, and Mohammad Ali, another up and coming designer! We pitched several of our new games and had significant interest from publishers. We are in early talks now with a publisher to work with us on what we're tentatively titling Mountain God's Revenge! It's a heavily themed abstract strategy game that will eventually have awesome art, rather than white hexes with black strips and red dots.
What about After the Empire? Yes, that's still our #1 board game baby! It was tentatively slated for a quarter 2, 2018 kickstarter by Grey Fox Games, known for awesome games like Champions of Midgard. They recently sat down to plan out their production calendar for next year and after deliberation have decided that to do it right and make After the Empire the best game possible, that timeline will be pushed back to quarter 4 of 2018 or early 2019. Obviously, we were very anxious and excited for the upcoming kickstarter, and this wait will be difficult for us. But, we are also excited for making sure After the Empire gets done well and is as amazing as possible. We have full confidence our friends at Grey Fox will do an outstanding job. So, we are truly sorry for the wait, but we believe it will be worth it!
So, what's been happening? Lots! So, we've been subjecting After the Empire to some penultimate playtesting rigors by even more people as we get closer and closer to the final stages of getting the game ready! Believe it or not, that's actually leading to some down time for Ryan and Evan here at Portland Gamecraft.
Downtime!? Not really. Actually, we've been busy working on lots of new designs and having fun playtesting them all:
What's this monstrosity? It's a secret...unless you can read Evan's chicken scratch on paper scraps for a game he's wanted to make for well over a decade. This one's going to take some time, so you might not see it any time soon unless you live in Portland and come by one of our playtest sessions.
Here's a lighter weight physical strategy game prototype we're excited about that's pretty darn unique. We're getting ready to bring it with us to PAX Unplugged in Philly next month. It'll be a little less stark white by that point...but probably not too much!
Here's another one we've been fiddling around with for about a year now! A big thanks to the gentleman who was still up with us at 3am Sunday morning at Gen Con.
And, of course, we're still playing lots of After the Empire and dreaming big for our release with Grey Fox Games next year! Thanks to Thomas for getting me out to Guardian Games in Portland this weekend to play a couple more rounds with him. It's always a pleasure to get destroyed by a fledgling upstart! I've played this thing well over 300 times, and you still kicked my butt twice in a row! We also met Jonas and Anders, who put up tough competition and provided some great feedback! I forgot to take photos!
Of course, there are lots of other ideas and things on the horizon for Portland Gamecraft, but rest assured, our primary focus is making our first game the best game it can possibly be. We're very excited to be working with Grey Fox, and we're very excited that they're helping to make one of my favorite games ever become a reality!
Well, we're finally recovering from a crazy sleep-deprived weekend in Indianapolis. There were so many amazing games and people there, it was almost too much. Our highlights were meeting up with Grey Fox's Shane and Josh, seeing our good friend's The Grimm Forest hit #1 on the hotness list, 7 minutes of heart-pumping mech-battling video-game action, meeting the incredible and friendly Margaret Weis, play-testing one of our currently unnamed projects, hanging with some hometown friends, and of course, playing After the Empire with friends both old and new.
We are very excited for the direction After the Empire has taken since working with Grey Fox, and we are looking forward to finishing it up and finally getting it out to all of you mercifully patient folks! We promise it's even better than before and hope you like it as much as we do!
As always, if you're in the Portland area, just get in touch with us if you want to join in on our playtesting sessions to help us make our games even better!
We're stoked to be at Gen Con 50 this year. It'll be our first, and we think we're jumping in on a good one!
Since signing on with Grey Fox for publishing, we've been working hard and focusing on making After the Empire the best possible game we can now that they're taking care of all the marketing and other heavy lifting. This has enabled us to make some really good changes, improve the experience for the first time player, and clean up a few things that had always felt just a little bit off.
The base game design is ready to go and we're excited to show it to Grey Fox for final approval, as well as all the last minute play-testing with you in case we totally missed something! We don't have a booth, so be on the lookout for us or just shoot us an email if you'd like to meet up and get a sneak peak or play-test. Here is our last play-test board by Print and Play in Vancouver, WA before Grey Fox helps us clean it up and make it all shiny, professional, and otherwise amazing!
Okay, enough with the suspense. Over the weekend at Origins, we officially finalized what is a very momentous and life-changing agreement for our little design company. We're more than ecstatic to be working with the wonderful folks at Grey Fox Games to publish After the Empire!
This is not only an incredibly great turn of fate for our first offering from Portland Gamecraft, but it comes at the perfect time. In the last several months, we've been spending a lot of our time getting ready for all the logistics of manufacturing, warehousing, distribution, shipping, advertising, sales, promotion, graphic design, final touches, Kickstarter preparations, fulfillment, etc. Basically, all the stuff that we don't really want to do and that takes energy away from actually working on the game itself. Now, we can focus more on exactly what we love doing: working diligently to finish up development and make After the Empire the best darn game we can! So, when it comes out next year, you will be able to enjoy it even more than ever before! And I can't think of a better partner to take care of all that other very important stuff than the Grey Fox team, whose know-how and experience will help us make After the Empire really shine!
We can't wait to be sitting on local game store shelves along side the likes of Champions of Midgard! So, get your finest noble robes, stone-working gloves, sturdy swords, and well-laid battle-plans ready...After the Empire is heading your way!
You may have noticed we haven't written a post in a few weeks. Part of this is because we've been so busy going to conventions like Geekway to the West and KublaCon and meeting all you wonderful folks. Another reason is there have been some very exciting developments for After the Empire, about which we're brimming with excitement, but which we can't just yet divulge.
What we can say is we've been furiously playtesting and streamlining the game to make it the best it can be. We're striving to allow an easier and more enjoyable learning experience for first timers, without losing any of the great strategy, complexity, and variation that's always been why we enjoy playing After the Empire time and time again.
So, stay tuned over the next couple of weeks for us to reveal what we're so excited about!
We are still waiting to put much information out about the actual game mechanics until we're 100% certain we are finished tweaking rules. This is so when After the Empire is released there will be no confusion when anyone tries to lookup resources and finds any older materials that may be outdated at that time.
But, we also understand that we need to put a little something out there, so people can get an idea of how to play this game, so they can tell if they might be interested. So, We made this brief little video last month with the sub heading "In-development rules as of 4/4/17" showing one round of the game.
Also, you get to see Ryan and Evan supporting their local game store (of which Ryan is co-owner), the Portland Game Store.
Here's the link: https://youtu.be/3mG6XHRtPyM
We really enjoyed our time this weekend at PDXAGE (sadly, the last). We had the pleasure of playing After the Empire with so many wonderful folks! It was great to catch up with our old friends and meet so many new ones to help us work out a few more kinks!
The folks at Blue Heron were kind enough to loan us one of their wonderful plastic dice and bits trays (see below) to help keep our play space organized!
A couple of the great folks helping us to put the finishing touches on our game before we launch our Kickstarter! Check out those stone walls! Impenetrable...well, at least until the Trebuchet shows up.
And the wonderfully supportive folks from Daily Magic Games came and gave me a run for my money in a 4 player game! If you don't already know, they are very active and generous in building and growing our entire gaming industry as well as the local gaming community in Seattle and Portland. Oh, plus they make awesome games! You should check out their live Kickstarter for their newest project, Sailing Toward Osiris, here!
Okay, so what's the big announcement? We've finally chosen our official Kickstarter launch date: August 16th, 2017!
A few of you in the know may be thinking "wait a minute, you said JUNE!" It's true, we had been shooting for mid to late June up till this point. And, it served us very well as a goal-post to help drive progress forward at a strong pace. We sat down for our Monday meeting determined to finalize our launch date. We considered many factors. There were of course a few non-game-related ones, including my upcoming honeymoon trip to Scotland. Scotland!? Awesome, right!? Except Evan would've been gone for 10 days smack dab in the middle of our previously estimated campaign time. And, of course, there was finals week for Ryan (good luck!), as well as various other of life's many important non-game-related things. But, with proper planning, those were all surmountable challenges to a successful Kickstarter in and of themselves.
The real reason is: we were rushing to get everything done. Don't get us wrong, we're not slowing down one bit as we finish up all our remaining graphic design and information presentation challenges. But, we are going to make sure everything is in place and ready to not only make a successful Kickstarter (with your help!), but most importantly, to make the best darn game we can for ourselves and for you all. We'll get in those last few playtests of that one little rule tweak, double check the placement of that one little icon, make sure the stone wall pieces fit together all nice and cuddly, and triple check that our rulebook can be read and understood by people who didn't make the game.
We believe After the Empire is already a great game as it currently sits on the table. And, it's only going to get better with the proper time to smooth the last rough edges. We strive to make the best game we can, a game we're proud of and stand behind in the years to come. Thank you all so much for your time, your enthusiasm, and your support! Let's make After the Empire known across tables everywhere!
Hello, all! We have table assignments in place for this weekend, so those of you who are coming out will know where to find us:
Friday, May 5th: Table B (4pm - 8pm)
Saturday, May 6th: Table E (10am - 8pm)
Sunday, May 7th: Table E (10am - 4pm)
Columbia Conference Center
Holiday Inn Portland Airport
8439 NE Columbia Blvd, Portland, OR 97220
Aquire at ticket:
Scheduled Games at PDXAGE:
Sign up to play scheduled games:
PDXAGE Game Library:
We'll be at PDXage this weekend from Friday, May 5 around 2:00pm through Sunday, May 7 about 4:00pm. We're not pre-scheduling game times for this one. We'll be running After the Empire back to back, so just swing by to say hi and either jump in or claim your spot for the next game. Come join us and all the other great developers in the DEV section below:
Some of the developers may also be in the nearby FP (free play) tables, as DEV space is limited even for those of us who've registered.
Aquire at ticket:
Scheduled Games at PDXAGE:
Sign up to play scheduled games:
PDXAGE Game Library:
We just got our new prototypes in! It feels pretty awesome to have a stack of After the Empire sitting on my desk.
Here's Ryan working hard on making some 3D printed walls perfect before we ship a copy to one of our reviewers!
And here's what it's looking like if I spread some game components out right before we play! I put a few cards out face up from the decks for you to see, but I didn't want to cover up our game board too much. With the kickstarter coming up in June, we still have a lot of preparation, but I'm very excited for how it's looking right now!
Here's a photo from Ryan's house this Friday just prior to playing a couple games of After the Empire! Special thanks to those who came out to play with us; we had a great time!
We got the opportunity to play Tim Eisner's new game through Druid City Games, The Grimm Forest. We've been honored to play with Tim before, but this was our first chance to sit down with his new game. We had a great time playing together! For a lighter weight game that you could play with your kids, I was surprised how much strategy they squeezed into it for us gamers to enjoy. The theme and flavor were great and really added to the play experience. Plus, of course, placing my little pig and building up the straw, wood, and brick houses was a blast!
You still have a chance to get in on the goodies in their kickstarter! If we are half as successful with our kickstarter this June as they have been for The Grimm Forest, we'll be very stoked!
We just got back from our weekend at Gamestorm, which I'll get back to, but first I'd like to share something that one of the great folks I met there shared with us. (Thanks, James!) We were in Vegas recently for GAMA and had a great time. What we didn't know was Chaz Marler from Pair of Dice Paradise was out and about with a camera looking for cool up and coming games throughout the week and would later be posting them to Dice Tower. He stopped by our table and After the Empire made it in to his top 20 list! Thanks, Chaz! You can watch his video and our 38 seconds of fame here!
Gamestorm this weekend was great! I haven't actually counted, but I think we hosted around 14 sessions between Ryan and myself. We met so many wonderful people and got some incredible feedback that will help us continue to hone After the Empire as the June kickstarter quickly approaches! It is humbling to meet so many people willing not only to share their time with us playing and giving feedback, but who also go above and beyond to help bring After the Empire to life!
Our good friend Tim Eisner, whose The Grimm Forest kickstarter you should go check out RIGHT NOW, introduced us to the folks from Late Night Tabletop. They were awesome enough to sit down with Ryan and play a full video run-through, which you can see here! They also played The Grimm Forest by Tim, as well as Eridu by our friend Mohammed Ali which we were excited to see!
Thanks to all our wonderful friends, old and new, who we saw or played games with this weekend!