Filtering by Category: Playtesting

Gamestorm and here's another piece from Tomas O. Muir!

Yet another in our amazing series of invader cards by Tomas, to round out new additions to the base game invaders! His lighting skills really shine in this one!

Also, we had a great time at Gamestorm this weekend. We had lots of great feedback from play-testers on our new game, Mountain God's Revenge. We had the pleasure of playing After the Empire with one of our long time supporters, James Hampton, who's been playing throughout the evolution of the game and can give us great insights. After a long day of play-testing, Ryan went home and I was privileged to play a late night game or two with local design legends Tim Eisner (March of the Ants and Grimm Forest) and Ryan Spangler (Sol).

First, we three played Antiquity. This was my first Splotter game, so now I get what people were talking about. This game is everything I didn't know I wanted from Settlers of Catan: bigger, better, heavier, and more engaging. And, if you're not careful, you can totally mess it up! Can you accidentally spend all your wood, then have no way to get more necessary resources for the rest of the game? Yep. Don't spend all your wood, unless you already have a woodcutter who can get you more next turn!

Then, Ryan and I twice played Tak, a great abstract game in the vein of chess, checkers, and go. The first game and a half I was basically convinced that it was mostly blind luck and there was no way to know or plan what to do more than 1-2 moves in advance. But, eventually things gelled, and it's really quite a deep and engaging yet quick play experience.

What are we doing?

Hello all! We've been more focused on our new highly-themed abstract game, Mountain God's Revenge for a few months now. But, recently we've been bringing After the Empire back to the table more frequently as we continue to work with Grey Fox in preparation for an early 2019 campaign. They've been great to work with, giving us the leeway to keep our design ideas intact while helping us to hone a few of the details. The game is more approachable than ever, but still rich and with enough variation and complexity to keep it interesting from play to play. We've been having lots of fun digging back into it with a fresh perspective, and it just keeps getting better. If you want to check out the current state, come find us at Gamestorm in April or shoot us an email!

What's been happening?

Hey everybody!

So, what's been happening? Lots! So, we've been subjecting After the Empire to some penultimate playtesting rigors by even more people as we get closer and closer to the final stages of getting the game ready! Believe it or not, that's actually leading to some down time for Ryan and Evan here at Portland Gamecraft.

Downtime!? Not really. Actually, we've been busy working on lots of new designs and having fun playtesting them all:

What's this monstrosity? It's a secret...unless you can read Evan's chicken scratch on paper scraps for a game he's wanted to make for well over a decade. This one's going to take some time, so you might not see it any time soon unless you live in Portland and come by one of our playtest sessions.

Here's a lighter weight physical strategy game prototype we're excited about that's pretty darn unique. We're getting ready to bring it with us to PAX Unplugged in Philly next month. It'll be a little less stark white by that point...but probably not too much!

Here's another one we've been fiddling around with for about a year now! A big thanks to the gentleman who was still up with us at 3am Sunday morning at Gen Con.

And, of course, we're still playing lots of After the Empire and dreaming big for our release with Grey Fox Games next year! Thanks to Thomas for getting me out to Guardian Games in Portland this weekend to play a couple more rounds with him. It's always a pleasure to get destroyed by a fledgling upstart! I've played this thing well over 300 times, and you still kicked my butt twice in a row! We also met Jonas and Anders, who put up tough competition and provided some great feedback! I forgot to take photos!

Of course, there are lots of other ideas and things on the horizon for Portland Gamecraft, but rest assured, our primary focus is making our first game the best game it can possibly be. We're very excited to be working with Grey Fox, and we're very excited that they're helping to make one of my favorite games ever become a reality!

GenCon50 and beyond!

Well, we're finally recovering from a crazy sleep-deprived weekend in Indianapolis. There were so many amazing games and people there, it was almost too much. Our highlights were meeting up with Grey Fox's Shane and Josh, seeing our good friend's The Grimm Forest hit #1 on the hotness list, 7 minutes of heart-pumping mech-battling video-game action, meeting the incredible and friendly Margaret Weis, play-testing one of our currently unnamed projects, hanging with some hometown friends, and of course, playing After the Empire with friends both old and new.

We are very excited for the direction After the Empire has taken since working with Grey Fox, and we are looking forward to finishing it up and finally getting it out to all of you mercifully patient folks! We promise it's even better than before and hope you like it as much as we do!

As always, if you're in the Portland area, just get in touch with us if you want to join in on our playtesting sessions to help us make our games even better!

He says his friends will get it!

We weren't the only table with games going in this bar. This was an intense moment for the future of our nation!

3am never felt so good!

Final playtest board and Gen Con 50!

We're stoked to be at Gen Con 50 this year. It'll be our first, and we think we're jumping in on a good one!

Since signing on with Grey Fox for publishing, we've been working hard and focusing on making After the Empire the best possible game we can now that they're taking care of all the marketing and other heavy lifting. This has enabled us to make some really good changes, improve the experience for the first time player, and clean up a few things that had always felt just a little bit off.

The base game design is ready to go and we're excited to show it to Grey Fox for final approval, as well as all the last minute play-testing with you in case we totally missed something! We don't have a booth, so be on the lookout for us or just shoot us an email if you'd like to meet up and get a sneak peak or play-test. Here is our last play-test board by Print and Play in Vancouver, WA before Grey Fox helps us clean it up and make it all shiny, professional, and otherwise amazing!

Exciting news (teaser)!

You may have noticed we haven't written a post in a few weeks. Part of this is because we've been so busy going to conventions like Geekway to the West and KublaCon and meeting all you wonderful folks. Another reason is there have been some very exciting developments for After the Empire, about which we're brimming with excitement, but which we can't just yet divulge.

What we can say is we've been furiously playtesting and streamlining the game to make it the best it can be. We're striving to allow an easier and more enjoyable learning experience for first timers, without losing any of the great strategy, complexity, and variation that's always been why we enjoy playing After the Empire time and time again.

So, stay tuned over the next couple of weeks for us to reveal what we're so excited about!

Geekway to the West!

Don't forget to come find us this weekend in Missouri!

"Four days of peace, love, and board games in St. Charles, Missouri, May 18th-21st at the 13th annual Geekway to the West!"

Come join us for a wonderful weekend of gaming! We will be at the Geekway prototype event on the tables in the lobby area near the library Friday night from 6pm - 9pm. Aside from that, we'll just be setting up wherever we can find a spot. See you there!

A quick and un-official play-through video!

We are still waiting to put much information out about the actual game mechanics until we're 100% certain we are finished tweaking rules. This is so when After the Empire is released there will be no confusion when anyone tries to lookup resources and finds any older materials that may be outdated at that time.

But, we also understand that we need to put a little something out there, so people can get an idea of how to play this game, so they can tell if they might be interested. So, We made this brief little video last month with the sub heading "In-development rules as of 4/4/17" showing one round of the game.

Also, you get to see Ryan and Evan supporting their local game store (of which Ryan is co-owner), the Portland Game Store.

Here's the link: https://youtu.be/3mG6XHRtPyM

PDXAGE and our big announcement!

We really enjoyed our time this weekend at PDXAGE (sadly, the last). We had the pleasure of playing After the Empire with so many wonderful folks! It was great to catch up with our old friends and meet so many new ones to help us work out a few more kinks!

The folks at Blue Heron were kind enough to loan us one of their wonderful plastic dice and bits trays (see below) to help keep our play space organized!

A couple of the great folks helping us to put the finishing touches on our game before we launch our Kickstarter! Check out those stone walls! Impenetrable...well, at least until the Trebuchet shows up.

And the wonderfully supportive folks from Daily Magic Games came and gave me a run for my money in a 4 player game! If you don't already know, they are very active and generous in building and growing our entire gaming industry as well as the local gaming community in Seattle and Portland. Oh, plus they make awesome games! You should check out their live Kickstarter for their newest project, Sailing Toward Osiris, here!

Okay, so what's the big announcement? We've finally chosen our official Kickstarter launch date: August 16th, 2017!

A few of you in the know may be thinking "wait a minute, you said JUNE!" It's true, we had been shooting for mid to late June up till this point. And, it served us very well as a goal-post to help drive progress forward at a strong pace. We sat down for our Monday meeting determined to finalize our launch date. We considered many factors. There were of course a few non-game-related ones, including my upcoming honeymoon trip to Scotland. Scotland!? Awesome, right!? Except Evan would've been gone for 10 days smack dab in the middle of our previously estimated campaign time. And, of course, there was finals week for Ryan (good luck!), as well as various other of life's many important non-game-related things. But, with proper planning, those were all surmountable challenges to a successful Kickstarter in and of themselves.

The real reason is: we were rushing to get everything done. Don't get us wrong, we're not slowing down one bit as we finish up all our remaining graphic design and information presentation challenges. But, we are going to make sure everything is in place and ready to not only make a successful Kickstarter (with your help!), but most importantly, to make the best darn game we can for ourselves and for you all. We'll get in those last few playtests of that one little rule tweak, double check the placement of that one little icon, make sure the stone wall pieces fit together all nice and cuddly, and triple check that our rulebook can be read and understood by people who didn't make the game.

We believe After the Empire is already a great game as it currently sits on the table. And, it's only going to get better with the proper time to smooth the last rough edges. We strive to make the best game we can, a game we're proud of and stand behind in the years to come. Thank you all so much for your time, your enthusiasm, and your support! Let's make After the Empire known across tables everywhere!

PDXAGE Update!

Hello, all! We have table assignments in place for this weekend, so those of you who are coming out will know where to find us:

Friday, May 5th: Table B (4pm - 8pm)
Saturday, May 6th: Table E (10am - 8pm)
Sunday, May 7th: Table E (10am - 4pm)

Columbia Conference Center
Holiday Inn Portland Airport
8439 NE Columbia Blvd, Portland, OR 97220
http://www.pdxage.com

More information:
Aquire at ticket:
https://www.lanreg.org/pdxage/pdxage4
Scheduled Games at PDXAGE:
http://bit.ly/2ooyJs4
Sign up to play scheduled games:
https://goo.gl/forms/rL4TqfCP9bPBHWF93
PDXAGE Game Library:
http://www.pdxage.com/age/index.php/game-library

Come out and join us at PDXage this weekend!

We'll be at PDXage this weekend from Friday, May 5 around 2:00pm through Sunday, May 7 about 4:00pm. We're not pre-scheduling game times for this one. We'll be running After the Empire back to back, so just swing by to say hi and either jump in or claim your spot for the next game. Come join us and all the other great developers in the DEV section below:

Some of the developers may also be in the nearby FP (free play) tables, as DEV space is limited even for those of us who've registered.

More information:
Aquire at ticket:
https://www.lanreg.org/pdxage/pdxage4
Scheduled Games at PDXAGE:
http://bit.ly/2ooyJs4
Sign up to play scheduled games:
https://goo.gl/forms/rL4TqfCP9bPBHWF93
PDXAGE Game Library:
http://www.pdxage.com/age/index.php/game-library

New Prototypes (and Ryan working hard)!

We just got our new prototypes in! It feels pretty awesome to have a stack of After the Empire sitting on my desk.

Here's Ryan working hard on making some 3D printed walls perfect before we ship a copy to one of our reviewers!

And here's what it's looking like if I spread some game components out right before we play! I put a few cards out face up from the decks for you to see, but I didn't want to cover up our game board too much. With the kickstarter coming up in June, we still have a lot of preparation, but I'm very excited for how it's looking right now!

Playing The Grimm Forest with Tim Eisner!

We got the opportunity to play Tim Eisner's new game through Druid City Games, The Grimm Forest. We've been honored to play with Tim before, but this was our first chance to sit down with his new game. We had a great time playing together! For a lighter weight game that you could play with your kids, I was surprised how much strategy they squeezed into it for us gamers to enjoy. The theme and flavor were great and really added to the play experience. Plus, of course, placing my little pig and building up the straw, wood, and brick houses was a blast!

You still have a chance to get in on the goodies in their kickstarter! If we are half as successful with our kickstarter this June as they have been for The Grimm Forest, we'll be very stoked!

Report from Gamestorm (aka Did you see us mentioned on Dice Tower!?)

We just got back from our weekend at Gamestorm, which I'll get back to, but first I'd like to share something that one of the great folks I met there shared with us. (Thanks, James!) We were in Vegas recently for GAMA and had a great time. What we didn't know was Chaz Marler from Pair of Dice Paradise was out and about with a camera looking for cool up and coming games throughout the week and would later be posting them to Dice Tower. He stopped by our table and After the Empire made it in to his top 20 list! Thanks, Chaz! You can watch his video and our 38 seconds of fame here!

Gamestorm 2017!

Gamestorm this weekend was great! I haven't actually counted, but I think we hosted around 14 sessions between Ryan and myself. We met so many wonderful people and got some incredible feedback that will help us continue to hone After the Empire as the June kickstarter quickly approaches! It is humbling to meet so many people willing not only to share their time with us playing and giving feedback, but who also go above and beyond to help bring After the Empire to life!

Our good friend Tim Eisner, whose The Grimm Forest kickstarter you should go check out RIGHT NOW, introduced us to the folks from Late Night Tabletop. They were awesome enough to sit down with Ryan and play a full video run-through, which you can see here! They also played The Grimm Forest by Tim, as well as Eridu by our friend Mohammed Ali which we were excited to see!

Thanks to all our wonderful friends, old and new, who we saw or played games with this weekend!

Gamestorm!

Well, in trying to pin down our missing 2:30-5:00 pm Saturday time slot, it appears there's some confusion coming from the Gamestorm schedulers, so please bear with us. Depending on which version of which schedule resource you look at, our times have some variation. Please, check in with us well in advance of any game time for which you've signed up to make sure it's still happening at that time and location. Hopefully, this all gets sorted out when we get there today, but here's what we know at this point:

Friday, March 31st
4:00 PM - 6:30 PM: Table #47 - still scheduled!
6:30 PM - 9:00 PM: Table #47 - still scheduled!

Saturday, April 1st
11:00 AM - 1:30 PM: only on 1 schedule, not both (unsure of status)
1:00 PM - 3:00 PM: Gamelab Table #74 (newly added)
2:30 PM - 5:00 PM: missing from both schedules now (likely removed)
5:00 PM - 7:30 PM: Table #47 - still scheduled!

Sunday, April 2nd
12:00 PM - 2:00 PM: Gamelab Table #74 (was listed until 2:30pm previously)
2:30 PM - 5:00 PM: Table #47 - still scheduled!

Saturday is the most jumbled, so we'll have a 2nd game up and running as table space allows to ensure as many of you who want to play are able. Sorry for any confusion! So, please come by and verify your scheduled time with us before it starts. Not already signed up? That's okay! Come on by and we'll try to get you in there somewhere! See some of you all this weekend!

Here's another player board!

Here's player board #4/4 by the wonderful Baconstrap and Ted Ottosson! We're very excited to have these pieces finished for our new prototype printing (from our very own local Print and Play...thanks Chase!) just in time for Gamestorm this weekend! We'll be bringing these new player boards PLUS a first look at our game board with some new graphic design elements. Join us and be among the first to play on these beautiful boards! Or just come on by and take a look or chat with us! Online scheduling has been closed, but you can see the schedule here: http://schedule.gamestorm.org/index.html. We still have some room for our Friday and Saturday games, and there will be sign-up sheets available at the event. Here are our demo times and the current sign-up head count:

Friday, March 31st
[3466] 4:00 PM - 6:30 PM: 0/4
[4152] 6:30 PM - 9:00 PM: 1/4

Saturday, April 1st
[4482] 11:00 AM - 1:30 PM: 2/4
[????] 2:30 PM - 5:00 PM: Currently missing from schedule, so unsure of head count
[4155] 5:00 PM - 7:30 PM: 0/4

Sunday, April 2nd
[4504] 12:00 PM - 2:30 PM: 4/4 - Sorry, this one's full!
[4157] 2:30 PM - 5:00 PM: 4/4 - Sorry, this one is, too!

Check out one of our player boards!

We just got back from the GAMA board game and retail industry trade show, where we got to hob nob and chat with lots of industry big wigs, distributors, and retailers. We also got to sneak in a few demo sessions with some of those folks!

But, don't worry, we haven't forgotten you! You can come play After the Empire with us at the end of this month at Gamestorm here in Portland! Here are the scheduled demo times:

March 31st
Friday 4:00 PM - 6:30 PM
Friday 6:30 PM - 9:00 PM

April 1st
Saturday 11:00 AM - 1:30 PM
Saturday 2:30 PM - 5:00 PM
Saturday 5:00 PM - 7:30 PM

April 2nd
Sunday 12:00 PM - 2:30 PM
Sunday 2:30 PM - 5:00 PM

Go to http://schedule.gamestorm.org/index.html to see what time slots are left and make sure you're on the list! Plus, you get to check out our brand new player board art by the talented artists Baconstrap and Ted Ottosson! Imagine building and defending your city walls on this:

Check out our interview at SaltCON 2017!

Here's the video from crowdsurfingutah. Our interview is split up and embedded throughout the video amongst other interviews. Our spots are at the following times:
21:55, 23:33, 25:16, 27:09, 28:49, 30:49

Thanks again for the face time crowdsurvingutah! We had a great time at our first trip to SaltCON!

Watch it here: https://www.youtube.com/watch?v=o7TmLXtxHPo